THEORY NAME: Model-Centered Instruction
THEORIST NAME: A. S. Gibbons.
ASSOCIATED LEARNING THEORY / APPROACH
MODEL / DESCRIPTION
HISTORICAL CONTEXT
THEORY DESCRIPTION
Model-Centered Instruction (MCI) is a set of principles to guide instructional
designers in selecting and arranging design constructs, so it is appropriately
called a design theory. It favors designs that originate with and maintain
the priority of models as the central design structure.
Model-Centered Instruction, as any design theory, can be described in
terms of the prescriptive principles it expresses for each of these layers:
Content: The content of instruction should be perceived in terms of
models of three types: (1) models of environments, (2) models of cause-effect
systems (natural or manufactured), and (3) models of human performance.
Together these constitute the elements necessary for performance and
therefore for learning. Content should be expressed relative to the
full model structure rather than simply as facts, topics, or lists
of tasks.
Strategy: The strategy of instruction should be perceived in terms
of problems. A problem is defined as any self-posed or instructor/designer-posed
task or set of tasks formed into structures called “work models” (Gibbons,
et al., 1995). These are essentially scoped performances within the
environment, acting on systems, exhibiting expert performance. Problems
may be presented as worked examples or as examples to be worked by
the learner. During problem solution instructional augmentations of
several kinds may be offered or requested. Dynamic adjustment of work
model scope is an important strategic variable.
Control: Control (initiative) assignment should represent a balance
between learner and instructor/designer initiatives calculated to maximize
learner momentum, engagement, efficient guidance, and learner self-direction
and self-evaluation. Instructional controls (manipulative) should allow
the learner maximum ability to interact with the model and the instructional
strategy’s management.
Message: Contributions to the message arise from multiple sources which
may be architecturally modularized: (1) from the workings of the model,
(2) from the instructional strategy, (3) from the controls management,
(4) from external informational resources, and (5) from tools supplied
to support problem solving. The merging of these into a coherent, organized,
and synchronized message requires some kind of message or display management
function.
Representation: MCI makes no limiting assumptions about the representation
of the message. Especially with respect to model representation, it
anticipates a broad spectrum of possibilities—from externalized
simulation models to verbal “snapshots” and other symbolics
that call up and make use of models learners already possess in memory.
Medial-Logic: MCI makes no assumptions regarding the use of media.
Its goal is to achieve expressions that are transportable across media.
The selection of the model and the problem as central design constructs
assist in this goal.
Management: MCI makes no assumption about the data recorded and used
to drive instructional strategy except to the extent that it must parallel
the model’s expression of the content and align also with the
chosen units of instructional strategy.
MODEL
THEORY SPECIFICATIONS
DESIRED GOAL / OUTCOME
PRINCIPLES
The principles of model-centered instruction are:
1. Experience: Learners should be given maximum opportunity to interact
for learning purposes with one or more systems or models of systems of
three types: environment, system, and/or expert performance. The terms
model and simulation are not synonymous; models can be expressed in a
variety of computer-based and non-computer-based forms.
2. Problem solving: Interaction with systems or models should be focused
by the solution of one or more carefully selected problems, expressed
in terms of the model, with solutions being performed by the learner,
by a peer, or by an expert.
3. Denaturing: Models are necessarily denatured from the real by the
medium in which they are expressed. Designers must select a level of
denaturing matching the target learner’s existing knowledge and
goals.
4. Sequence: Problems should be arranged in a carefully constructed sequence
for modeled solution or for active learner solution.
5. Goal orientation: Problems selected should be appropriate for the
attainment of specific instructional goals.
6. Resourcing: The learner should be given problem solving information
resources, materials, and tools within a solution environment (which
may exist only in the learner’s mind) commensurate with instructional
goals and existing levels of knowledge.
7. Instructional augmentation: The learner should be given support during
solving in the form of dynamic, specialized, designed instructional augmentations.
CONDITIONS OF LEARNING / APPLICATION
MEDIA DESCRIPTION
ROLE OF THE LEARNER
ROLE OF THE FACILITATOR
INSTRUCTIONAL STRATEGIES
ASSESSMENT METHODS
RESEARCH AND APPLICATION
RESEARCH PROBLEM
RESEARCH QUESTION
CONTEXT TESTED
RESEARCH METHODOLOGY
CONSTRUCTS / VARIABLES
RESEARCH DESCRIPTION
RESOURCES (APA Style Citation)
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